9/3/2023 0 Comments Voxel tycoon business closingnot supplying a business for a long time - will result in a penalty. On another side, violating a contract - ie. This way, you may no longer care about other businesses until you are actually ready to supply them.Īnother related change is that now you’re in control of when to upgrade your contract to the next level of demand, so you can do it only when you’re sure you want to increase goods flow. By signing a contract with a business you’re committing to satisfying its needs long-term. ![]() Instead, you explicitly decide if you want to supply a specific business. With contracts, you are not obligated to deliver everything everywhere by default. To improve this situation, we are working on something we call Contracts. Still, it gives players feeling of failing to keep up with the game. However, players quickly get overwhelmed with a lot of businesses here and there, all demanding to be saved.Ī bankruptcy of a business currently has no direct effect on your company and it’s actually often expected: for example, you have no access to required resource yet and plan to gain it later. Initially, the idea was that saving a business from bankruptcy will serve as a motivation to extend your transport network. The last bit became a source of frustration for players. Also, they go bankrupt if you don’t supply them at all for some time. Demands are part of the core mechanic of the game, and it’s pretty important to have them entertaining: not shallow, but not too complex at the same time.ĭemands already have several mechanics: their economy is based on the demand/supply balance, they grow if you supply them well, or degrade if you don’t. Of course, both wear and obsolescence could be turned off in gameplay settings for more relaxed gameplay.Īnother thing that requires some attention is how demands work. We’ll talk about how it will work closer to the release of that feature. When you progress through the game and unlock newer vehicles, using older ones will become more disadvantageous than it is now. As they become more old, they will start require more often maintenances, resulting in increasing costs and idling times.īesides that, vehicle obsolescence will be introduced. Vehicles will wear over time depending on their usage. That feature finally prepared the grounds for something we wanted to add for some time already: the aging of vehicles. With the previous major update, we’ve introduced mass vehicle replacement. Thank you!Īt the moment, we are working on several things that will find their way to Voxel Tycoon over the next several updates. We hope this will make the development process more transparent for you. The goal should be to allow player to have profits of 1/6, 1/3 per month of max credit limit for fully developed starting region(s).Starting from now, we’ll go back to writing regular posts on what’s going on with the Voxel Tycoon development. Say, put some trees around the town, setup specific connections (cargo and passanger alike) Not only mail delivery, but may some "quests" from athorites and industry. It would allow setup a larger starting economy and make progression smootherĢ) (it's harder) Allow more low tire activites for profits. Of cause I can miss some gameplay mechanics, but for now situation at the beginning of the game is quite discouraging.ġ) Open several (3-5 - it better be a difficulty setting) regions right at start. ![]() And you really can't do nothing about it. But this game has this huge (compared to starting capitals) barrier for expanding your operation. As I've sad earler this is a problem fo many tycoon game. And all this years of doing actually nothing, but waiting for money to go up and admiring my first primitive network working. So it is about several ingame years of accumulating profits to advance to next level of technology. I don't reached factories yet, but I gess it will also require about 30 Mm to setup (10 month) New region price is 60-200Mm (20 - 70 month) Research to factories is about 25 Mm (8-9 month) You can hardly have say 3 million moneys per month of profits at max (with credit on normal difficulty being 60Mm).īut average supply line setup as more than 20Mm (7-8 month of profit). This game takes this problem to new hieghts. ![]() And quite a lot of them has this "extended startup" problem. I have quite a long history of tycooning (I started from the first Transport Tycoon when it was actual).
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